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nino.borges |
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"""
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Created by Emanuel Borges
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05.19.2023
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This is the main UI for Gromulus, which is a catalog inventory for roms, games and maybe one day applications.
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Like most of my GUI programs, this will import a separate library with my methods for doing the actual work.
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"""
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import sys, os, wx
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#import wx.lib.buttons as buttons
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import Gromulus_Lib
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class MyFrame(wx.Frame):
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def __init__(self, parent, ID, title, pos=wx.DefaultPosition):
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wx.Frame.__init__(self, parent, ID, title, pos, size = (1450,525))
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#db = Gromulus_Lib()
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self.panel = wx.Panel(self,-1)
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self.gamesListMatrix = Gromulus_Lib.GetGameListBySystem('snes')
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gamesList = list(self.gamesListMatrix.keys())
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gamesList.sort()
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self.CreateSystemButtonSection()
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self.gameSelectionListBox = wx.ListBox(self.panel, 60, (100, 50), (490, 320), gamesList , wx.LB_SINGLE|wx.LB_OWNERDRAW)
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self.CreateFieldsFirstRow()
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mainSizer = wx.BoxSizer(wx.HORIZONTAL)
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mainSizer.Add(self.buttonSizer, 0, wx.ALIGN_TOP|wx.LEFT|wx.TOP,25)
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mainSizer.Add(self.gameSelectionListBox, 0, wx.ALIGN_TOP|wx.LEFT|wx.TOP,25)
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mainSizer.Add(self.fieldsFirstRowSizer, 0, wx.ALIGN_TOP|wx.LEFT|wx.TOP,25)
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self.panel.SetSizer(mainSizer)
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self.CreateStatusBar()
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self.SetStatusText("Ready.")
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self.CreateMenuBar()
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self.Bind(wx. EVT_TOGGLEBUTTON, self.OnSystemSelected, self.snesSystemButton)
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self.Bind(wx. EVT_TOGGLEBUTTON, self.OnSystemSelected, self.nesSystemButton)
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self.Bind(wx. EVT_TOGGLEBUTTON, self.OnSystemSelected, self.genesisSystemButton)
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self.Bind(wx. EVT_TOGGLEBUTTON, self.OnSystemSelected, self.fz1SystemButton)
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self.Bind(wx. EVT_TOGGLEBUTTON, self.OnSystemSelected, self.ps1SystemButton)
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self.Bind(wx.EVT_LISTBOX, self.OnGameSelected, self.gameSelectionListBox)
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def CreateSystemButtonSection(self):
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#systemsList = ['SNES','NES','Genisys']
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#for system in systemsList:
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#self.snesSystemButton = buttons.GenToggleButton(self.panel, -1, "SNES")
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#self.nesSystemButton = buttons.GenToggleButton(self.panel, -1, "NES")
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#self.genesisSystemButton = buttons.GenToggleButton(self.panel, -1, "Genesis")
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#self.ps1SystemButton = buttons.GenToggleButton(self.panel, -1, "Playstation")
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## Create a dictionary that holds the button instances by label text, so that you can toggle the other ones off in the bind event.
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self.systemButtonDict = {}
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self.snesSystemButton = wx.ToggleButton(self.panel, -1, "SNES")
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self.systemButtonDict[self.snesSystemButton.GetLabelText()] = self.snesSystemButton
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self.nesSystemButton = wx.ToggleButton(self.panel, -1, "NES")
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self.systemButtonDict[self.nesSystemButton.GetLabelText()] = self.nesSystemButton
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self.genesisSystemButton = wx.ToggleButton(self.panel, -1, "Genesis")
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self.systemButtonDict[self.genesisSystemButton.GetLabelText()] = self.genesisSystemButton
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self.fz1SystemButton = wx.ToggleButton(self.panel, -1, "3DO")
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self.systemButtonDict[self.fz1SystemButton.GetLabelText()] = self.fz1SystemButton
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self.ps1SystemButton = wx.ToggleButton(self.panel, -1, "Playstation")
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self.systemButtonDict[self.ps1SystemButton.GetLabelText()] = self.ps1SystemButton
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self.buttonSizer = wx.BoxSizer(wx.VERTICAL)
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self.buttonSizer.Add(self.snesSystemButton, 0, wx.ALL,10)
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self.buttonSizer.Add(self.nesSystemButton,0,wx.ALL,10)
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self.buttonSizer.Add(self.genesisSystemButton,0,wx.ALL,10)
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self.buttonSizer.Add(self.fz1SystemButton,0,wx.ALL,10)
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self.buttonSizer.Add(self.ps1SystemButton,0,wx.ALL,10)
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def CreateFieldsFirstRow(self):
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self.gameNameStaticText = wx.StaticText(self.panel, -1, "Game Name:")
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self.gameNameTextCtrl = wx.TextCtrl(self.panel, -1, size=(325, -1))
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self.gameHashStaticText = wx.StaticText(self.panel, -1, "Game Hash:")
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self.gameHashTextCtrl = wx.TextCtrl(self.panel, -1, size=(325, -1))
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self.gameFileNameStaticText = wx.StaticText(self.panel, -1, "Game File Name:")
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self.gameFileNameTextCtrl = wx.TextCtrl(self.panel, -1, size=(325, -1))
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self.gameFilePathStaticText = wx.StaticText(self.panel, -1, "Game File Path:")
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self.gameFilePathTextCtrl = wx.TextCtrl(self.panel, -1, size=(425, -1))
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self.noIntroGameNameStaticText = wx.StaticText(self.panel, -1, "No Intro Game Name:")
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self.noIntroGameNameTextCtrl = wx.TextCtrl(self.panel, -1, size=(325, -1))
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self.noIntroSystemNameStaticText = wx.StaticText(self.panel, -1, "No Intro System:")
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self.noIntroSystemNameTextCtrl = wx.TextCtrl(self.panel, -1, size=(380, -1))
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self.gameNameSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.gameNameSizer.Add(self.gameNameStaticText,0,wx.ALL, 10)
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self.gameNameSizer.Add(self.gameNameTextCtrl,0,wx.ALL, 10)
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self.gameHashSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.gameHashSizer.Add(self.gameHashStaticText,0,wx.ALL, 10)
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self.gameHashSizer.Add(self.gameHashTextCtrl,0,wx.ALL, 10)
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self.gameFileNameSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.gameFileNameSizer.Add(self.gameFileNameStaticText,0,wx.ALL, 10)
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self.gameFileNameSizer.Add(self.gameFileNameTextCtrl,0,wx.ALL, 10)
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self.gameFilePathSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.gameFilePathSizer.Add(self.gameFilePathStaticText,0,wx.ALL, 10)
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self.gameFilePathSizer.Add(self.gameFilePathTextCtrl,0,wx.ALL, 10)
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self.noIntroGameNameSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.noIntroGameNameSizer.Add(self.noIntroGameNameStaticText,0,wx.ALL, 10)
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self.noIntroGameNameSizer.Add(self.noIntroGameNameTextCtrl,0,wx.ALL, 10)
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self.noIntroSystemNameSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.noIntroSystemNameSizer.Add(self.noIntroSystemNameStaticText,0,wx.ALL, 10)
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self.noIntroSystemNameSizer.Add(self.noIntroSystemNameTextCtrl,0,wx.ALL, 10)
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self.fieldsFirstRowSizer = wx.BoxSizer(wx.VERTICAL)
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self.fieldsFirstRowSizer.Add(self.gameNameSizer,0,wx.ALL, 10)
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self.fieldsFirstRowSizer.Add(self.gameHashSizer,0,wx.ALL, 10)
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self.fieldsFirstRowSizer.Add(self.gameFileNameSizer,0,wx.ALL, 10)
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self.fieldsFirstRowSizer.Add(self.gameFilePathSizer,0,wx.ALL, 10)
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self.fieldsFirstRowSizer.Add(self.noIntroGameNameSizer,0,wx.ALL, 10)
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self.fieldsFirstRowSizer.Add(self.noIntroSystemNameSizer,0,wx.ALL, 10)
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def MenuData(self):
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return(("&Tools",
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("Import &NoIntro DAT", "Allows for the import of any of the No Intro DAT files.", self.NothingYet),
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("Import &TOSEC DAT", "Allows for the import of any of the TOSEC DAT files.", self.NothingYet)),
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("&Reports",
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("&Duplicates Report","Generates a report detailing duplicates that exist in your collection.", self.NothingYet)),
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("&Help",
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("&About", "Displays the About Window", self.NothingYet)))
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def CreateMenuBar(self):
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menuBar = wx.MenuBar()
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for eachMenuData in self.MenuData():
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menuLabel = eachMenuData[0]
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menuItems = eachMenuData[1:]
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menuBar.Append(self.CreateMenu(menuItems), menuLabel)
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self.SetMenuBar(menuBar)
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def CreateMenu(self, menuData):
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menu = wx.Menu()
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for eachLabel, eachStatus, eachHandler in menuData:
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if not eachLabel:
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menu.AppendSeparator()
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continue
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menuItem = menu.Append(-1, eachLabel, eachStatus)
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self.Bind(wx.EVT_MENU, eachHandler, menuItem)
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return menu
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def OnSystemSelected(self, evt):
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systemsButtonNamesList = list(self.systemButtonDict.keys())
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#print(list(self.systemButtonDict.keys()))
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systemsButtonNamesList.remove(evt.GetEventObject().GetLabelText())
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#print(evt.GetEventObject().GetLabelText())
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for i in systemsButtonNamesList:
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self.systemButtonDict[i].SetValue(False)
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self.gamesListMatrix = Gromulus_Lib.GetGameListBySystem('snes')
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gamesList = list(self.gamesListMatrix.keys())
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gamesList.sort()
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self.gameSelectionListBox.Clear()
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self.gameSelectionListBox.AppendItems(gamesList)
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def OnGameSelected(self, evt):
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print(self.gameSelectionListBox.GetStringSelection())
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gameTuple = Gromulus_Lib.GetSingleGameById(self.gamesListMatrix[self.gameSelectionListBox.GetStringSelection()])
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if gameTuple[0]:
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self.gameNameTextCtrl.SetValue(gameTuple[0])
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else:
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self.gameNameTextCtrl.SetValue("")
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if gameTuple[1]:
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self.gameHashTextCtrl.SetValue(gameTuple[1])
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else:
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self.gameHashTextCtrl.SetValue("")
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if gameTuple[2]:
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self.gameFileNameTextCtrl.SetValue(gameTuple[2])
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else:
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self.gameFileNameTextCtrl.SetValue("")
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if gameTuple[3]:
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self.gameFilePathTextCtrl.SetValue(gameTuple[3])
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else:
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self.gameFilePathTextCtrl.SetValue("")
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if gameTuple[4]:
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self.noIntroGameNameTextCtrl.SetValue(gameTuple[4])
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else:
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self.noIntroGameNameTextCtrl.SetValue("")
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if gameTuple[5]:
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self.noIntroSystemNameTextCtrl.SetValue(gameTuple[5])
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else:
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self.noIntroSystemNameTextCtrl.SetValue("")
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def NothingYet(self, event):
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diag = wx.MessageDialog(self, "Nothing here yet!", "Disabled...", wx.OK | wx.ICON_INFORMATION)
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diag.ShowModal()
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diag.Destroy()
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class MyApp(wx.App):
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def OnInit(self):
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self.frame = MyFrame(None, -1, "Gromulus v1.0")
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self.frame.Show(True)
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self.SetTopWindow(self.frame)
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return True
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if __name__ == '__main__':
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app = MyApp(0)
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app.MainLoop() |